Publications

  1. Chu, S. L., Schlegel, R., Quek, F., Christy, A. and Chen K. (2017). I Make, Therefore I Am: An Investigation of Curriculum-based Making on Children's Self-identity. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’17). Denver, CO. ACM. 
  2. Chu, S. L. and Garcia, B. (2017). Toward Wearable App Design for Children’s In-the-World Science Inquiry. In Proceedings of the 11th International Conference on Tangible, Embedded and Embodied Interaction (TEI '17). Yokohama, Japan. ACM. 
  3. Chu, S., Angello, G., Saenz, M. and Quek, F. (2017). Fun in Making: Understanding the Experience of Fun and Learning through Curriculum-based Making in the Elementary School Classroom. Journal of Entertainment Computing: Special issue on Maker Technologies to Foster Engagement and Creativity in Learning (Make2Learn), 18, pp. 31-40.  PDF here (Icon 1.2 MB)
  4. Chu, S. L., Garcia, B., Quance, T., Geraci, L., Woltering, S. and Quek, F. (2016). Understanding Storytelling as a Design Framework for Cognitive Support Technologies for Older Adults. In Proceedings of International Symposium on Interactive Technologies for Ageing Populations (IxAP). Kochi, Japan. [Best Paper Award]  PDF here (Icon 356.8 KB)
  5. Berman, A., Garcia, B., Nam, B., Chu, S. L. and Quek, F. (2016). Toward a Making Community of Practice: The Social Aspects of Elementary Classroom-Based Making. In Proceedings of FabLearn 2016: 6th Annual Conference on Creativity and Making in Education. Stanford University, Palo Alto.  PDF here (Icon 2.6 MB)
  6. Bhangaonkar, S., Chu, S. L. and Quek, F. (2016). Thinking in Stories: Narrative-based Design for Higher-Level Thinking. In Proceedings of Conference on Human Factors in Computing systems (CHI EA ’16) Late-Breaking Work. San Diego, CA. ACM.  PDF here (Icon 652.6 KB)
  7. Chu, S., Angello, G., Suarez, M. and Quek, F. (2016). A Systemic Analysis of Making in Elementary Schools: Understanding Making for Children through Activity Theory. In Proceedings of International Conference on Advanced Learning Technologies (ICALT ’16). Austin, TX.  PDF here (Icon 18.3 MB)
  8. Chu, S., Saenz, M. and Quek, F. (2016). Connectors in Making: Investigating Children’s Motoric Abilities in Making. In Proceedings of International Conference on Interaction Design & Children (IDC ’16). Manchester, UK.  PDF here (Icon 5.4 MB)
  9. Angello, G., Chu, S., Quek, F., Osazuwa, O. and Zarei, N. (2016). Making as the New Colored Pencil: Translating Elementary Curricula into Maker Activities. In Proceedings of International Conference on Interaction Design & Children (IDC ’16). Manchester, UK.  PDF here (Icon 653.4 KB)
  10. Chu, S. L., Angello, A., Quek, F. and Pyle. S. (2016). Supporting Scientific Model Thinking through Curriculum-based Making. In Proceedings of FabLearn Europe 2016. Preston, UK.  PDF here (Icon 3.8 MB)
  11. Chu, S., Quek, F., Bhangaonkar, S., Ging, A. B. and Sridharamurthy, K. (2015). Making the Maker: Nurturing the Maker Mindset. In the International Journal of Child-Computer Interaction: Special Issue on Digital Fabrication in Education, 5, pp 11-19.  PDF here (Icon 1.8 MB)
  12. Chu, S., Quek, F., Saenz, M., Bhangaonkar, S. and Okundaye, O. (2015). Enabling Instrumental Interaction through Electronics Making: Effects on Children’s Storytelling. In Proceedings of International Conference on Interactive Digital Storytelling (ICIDS ’15). Copenhagen, Denmark.  PDF here (Icon 1.8 MB)
  13. Arita, J., Seo, J, Chu, S. and Quek, F. (2015). The Role of Materiality in Tangibles for Young Children’s Digital Art Drawings. In Proceedings of Interaction Design & Children (IDC ’16). Boston, MA.  PDF here (Icon 1.2 MB)
  14. Chu, S., Quek, F. and Sridharamurthy, K. (2015). Augmenting Children’s Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling. In Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction (TEI'15). Stanford University, CA. ACM. PDF here (Icon 24.0 MB)
  15. Saenz, M., Strunk, J., Chu, S. L. and Seo, H. (2015). Touch Wire: Interactive Tangible Electricity Game For Kids. In Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction (TEI '15) Work-in-Progress. Stanford University, CA. ACM.  PDF here (Icon 289.7 KB)
  16. Chu, S. and Quek, F. (2015). Beyond ‘Apps’ on Tablets: Making Sense of Learning within Technology Ecologies. The Impact of Pen and Touch Technology on Education. Human-Computer Interaction Series, pp. 173 - 192. Springer.  PDF here (Icon 1.9 MB)
  17. Seo, H., Arita, J., Chu, S., Quek, F. and Aldriedge, S. (2015). Material Significance of Tangibles for Young Children. In Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction (TEI '15).Stanford University, CA. ACM.  PDF here (Icon 870.9 KB)
  18. Chu, S. and Quek, F. (2014). Exploring Performative Authoring as a Story Creation Approach for Children. In Proceedings of International Conference on Interactive Digital Storytelling (ICIDS ’14). Singapore, Singapore.  PDF here (Icon 1.8 MB)
  19. Chu, S., Quek, F. and Sridharamurthy, K. (2014). Ready...Action! A Performative Authoring System for Children to Create Animated Stories. In Proceedings of the 11th Advances in Computer Entertainment Technology Conference (ACE ’14). Madeira, Portugal.  PDF here (Icon 12.2 MB)
  20. Chu, S. and Quek, F. (2014). The Effects of Visual Contextual Structures on Children’s Imagination in Story Authoring Interfaces. In Proceedings of Interaction Design & Children (IDC ’14). Aarhus, Denmark.  PDF here (Icon 4.5 MB)
  21. Chu, S., Quek, F. and Tanenbaum, J. (2013). Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment. In Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS ’13). Istanbul, Turkey. [Best Paper Award]  PDF here (Icon 1003.8 KB)
  22. Chung, H., Self, J., North, C., Chu, S. and Quek, F. (2013). VisPorter: Facilitating Information Sharing for Collaborative Sensemaking on Multiple Displays. In Journal of Personal and Ubiquitous Computing: Theme Issue on Designing Collaborative Interactive Spaces, pp. 1-18.  PDF here (Icon 839.3 KB)
  23. Chu, S. and Quek, F. (2013). Things to Imagine With: Designing For the Child's Creativity. In Proceedings of Interaction Design & Children '13. New York City, NY: ACM.  PDF here (Icon 6.6 MB)
  24. Chu, S., Quek, F., Gusukuma, L. and Tanenbaum. J. (2013). The Effects of Physicality on the Child's Imagination. In Proceedings of Creativity and Cognition '13. Sydney: Australia.  PDF here (Icon 4.6 MB)
  25. Chung, H., Chu, S., Quek, F. and North, C. (2013). A Comparison of Two Display Ecology Models for Collaborative Sensemaking. In the 2nd International Symposium on Pervasive Displays (PerDis '13). Mountain View: CA. 4-5 June, 2013.  PDF here (Icon 1.6 MB)
  26. Chu, S. and Quek, F. (2013). Information Holodeck: Thinking in Technology Ecologies. In Proceedings of INTERACT '13. Cape Town: South Africa. IFIP-Springer LNCS.  PDF here (Icon 1.7 MB)
  27. Chu, S., Quek, F., Wang, Y. and Hartson, R. (2013). Finding-NEVO: Toward Radical Design in HCI. In INTERACT '13. Cape Town: South Africa. IFIP-Springer LNCS.  PDF here (Icon 1.6 MB)
  28. Chu, S., Federovskaya, E., Quek, F., and Snyder, J. (2013). ''The Effect of Familiarity on Perceived Interestingness of Images''. In Proceedings of IS&T/SPIE International Conference on Human Vision & Electronic Imaging XVIII, Vol. 8651, SPIE: Burlingame, CA.  PDF here (Icon 2.9 MB)
  29. Chu, S., Quek, F. and Lin, X. (2011) Studying Medium Effects on Children's Creative Processes. In Creativity & Cognition ‘11. ACM: pp. 3-12: Atlanta, GA. PDF here (Icon 1.0 MB)
  30. Chu, S., Quek, F., Endert, A., Chung, H. and Sawyer, B. (2012). The Physicality of Technological Devices in Education: Building a digital experience for learning. In IEEE International Conference on Advanced Learning Technologies (ICALT 2012). Rome, Italy.  PDF here (Icon 2.7 MB)
  31. Sawyer, B., Quek, F., Wong, W., Motani, M., Chu Yew Yee, S. and M. Perez-Quinones (2012). Using Physical-Social Interactions to Support Information Re-finding. In ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2012). Austin, TX.  PDF here (Icon 487.9 KB)
  32. Duh, H.B.L., Chu Yew Yee, S.L., Chen, V.H.H. Gu, Y. (2010). A Narrative-driven Design Approach for Casual Games with Children. In SIGGRAPH ’10: the International Conference on Computer Graphics and Interactive Techniques (Game paper section). Los Angeles, CA.  PDF here (Icon 869.6 KB)
  33. Chu Yew Yee, S. L., Duh, H. B. L. & Quek, F. (2010). Investigating Narrative in Mobile Games for Seniors. In CHI 2010, 28th ACM Conference on Human Factors in Computing Systems, pp. 669-672. Atlanta, GA. [Honorable Mention for Best Paper]  PDF here (Icon 469.4 KB)
  34. Chu Yew Yee, S. L. & Marsh, T. (2009). Investigating fun and learning in educational games. In ISAGA 2009, the International Simulation and Gaming Association conference ’09. Singapore, Singapore.  PDF here (Icon 472.1 KB)